
Epidemic Sound for game development
Are you a game developer? Discover how Epidemic Sound can help video game production companies of all sizes.

How does copyright work for video games?
Copyright in video games works much the same way as it does in other creative works. The game developer typically holds the copyright to the game, which includes the code, graphics, audio, and other creative elements. If a third party contributes to the game's development, such as a composer or artist, they may hold copyright to their individual contributions.
Using copyrighted material in a video game, such as music or images, typically requires obtaining permission from the copyright holder. Alternatively, game developers can use royalty-free material, like the Epidemic Sound’s catalog, to avoid any copyright issues.

The benefits of using Epidemic Sound in game development
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Ease of finding the perfect track thanks to our advanced filtering and features such as EAR
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Huge catalog with over 55,000 tracks and over 250,000 sound effects and variations that span all genres and categories
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A cheaper option than getting a custom soundtrack from a composer
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Guaranteed copyright-safe catalog

Epidemic Sound API
Build sound into your own product
Give a product direct, programmatic access to Epidemic Sound's tracks and sound effects through the Partner API. Match music to a video, or search by mood, genre, or reference track. Every result carries the same all-rights-included license as a standard download.
Frequently asked questions
Can game developers integrate Epidemic Sound directly into a game engine?
Yes, through the Epidemic Sound Partner API. Music and sound effects can be queried and delivered directly inside a game engine, keeping soundtracking part of the build process instead of a separate manual step. Explore the API →
Is music delivered through the API cleared for commercial game releases?
Yes, on a paid Scale or Enterprise plan. The Free tier is for prototyping only, capped at 50 downloads with no commercial license. See API plans and pricing →